You'll suck up terrain with your tool, which then separates out the various materials. System Era has added new underground biomes and a series of alien monoliths that players can find via exploration and power-up to access something bigger, so I'm hoping that smaller unique discoveries will find their way into Astroneer at some point.Ĭrafting is the other core mechanic of Astroneer. Finding a vein of the exact resource you need or some brand-new material is great, but that excitement only lives so long. It's a shame that there's not more to find beneath the planet's surfaces though. Astroneer is a relaxed experience, but the tension is at its strongest when you're off-tether in the caverns alone. In the caverns underneath everything you'll not only find better materials, but there's also alien life that'll kill you or dangerous drops into the unseen spaces far below. To find the best resources, you'll need to dig down into the darkness below. Most of those treacherous situations come from the depths of the planet. It adds a sense of safety in treacherous situations. Even when the darkness of the underground begins to crowd around me, I can look at my web of light as a connection to everything else I've established so far. Together with beacons, another craftable item, you'll eventually build a network of tethers and stations throughout your current planet. These tethers are a smart bit of design, because not only do they provide oxygen, they're also a light source and tangible representation of your progress.Īs you expand your reach across a planet, or even into its very core, the tethers let you know where you've been and the edges of your current exploration. You can expand the oxygen range through craftable tethers. Survival off-grid is possible, but you won't last forever. While you're in range of the shelter, the oxygen is free, but if you step too far away your oxygen meter begins to tick down. Your primary shelter provides power and oxygen. Astroneer is one of the few survival games I can just walk away from when I get distracted by life. You will die in Astroneer from running out of oxygen or getting attacked by alien plant life, but it rarely feels punitive. There are resources to collect, but not having those resources rarely means you're going to die it's mostly just a temporary roadblock to progress. There's no hunger or thirst meters to keep track of. Astroneer looks inviting and fun, and your lone explorer bounding across the landscape never diminishes that. Mountains, plains of swaying grass, and odd-looking trees stretch out in every direction in neon greens, oranges, and blues. The planets you find yourself on are randomly-generated a series of bright, colorful alien landscapes. The primary focus is exploration, as you push out further from wherever your shelter is located. The leisurely pace of Astroneer puts it closer to a game like Stardew Valley-it feels like the little brother of the current version of No Man's Sky at times-giving you a series of tasks that push you toward an end goal. In terms of the survival genre, Astroneer is definitely on the soft side of things. Developer System Era Softworks clearly doesn't want to rush you. Maybe have a drink and dig a tunnel in the side of the mountain for a bit. With that as your starting point and the intrepid feeling of exploration at your back, it's up to you to tame the planet and get back into space. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Īstroneer throws you onto an alien planet with your own Apollo 11 and a tool that allows you to vacuum up the environment. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |